LAST WAR · FIELD GUIDE
Desert Storm.
Go in with a plan.
Read the map, choose what to defend and give every phase a clear mission. A Desert Storm guide for players and alliance leaders.
01 / Map
Desert Storm map with its eleven positions
Schematic map. Blue outlines mark buildings available at the start; lines are suggested connections, not mandatory routes. The silo, arsenal and factory open at minute 10.
02 / Buildings
The eleven positions
| Position | Opens | What it provides |
|---|---|---|
Info Center |
From the start | Increases point production from controlled buildings by 10%. |
Field Hospital IV |
From the start | Recovers troops during battle. Collect recovered units through the hospital panel. |
Arsenal |
Minute 10 | Boosts allied heroes’ attack, defense and HP. |
Oil Refinery I |
From the start | A major source of ongoing points. Holding both refineries keeps pressure on the scoreboard. |
Field Hospital II |
From the start | Recovers troops during battle. Collect recovered units through the hospital panel. |
Nuclear Silo |
Minute 10 | The highest point-producing building. Coordinate the attack and leave a garrison that can hold it. |
Field Hospital I |
From the start | Recovers troops during battle. Collect recovered units through the hospital panel. |
Oil Refinery II |
From the start | A major source of ongoing points. Holding both refineries keeps pressure on the scoreboard. |
Mercenary Factory |
Minute 10 | Reduces enemy heroes’ attack, defense and HP. |
Field Hospital III |
From the start | Recovers troops during battle. Collect recovered units through the hospital panel. |
Science Hub |
From the start | Shortens the free teleport cooldown so you can rotate and reinforce sooner. |
03 / Battle plan
Three moments. One shared plan.
A suggested approach: adapt your groups to the opponent and the players who actually join.
- 00–10 min
Secure the opening
Split refineries, hospitals and support centers between groups. Assign an owner to each objective and keep a mobile group ready to reinforce.
- 10–20 min
Choose your fights
The silo, arsenal and factory open. Coordinate arrivals before attacking; avoid emptying every building to chase the center.
- 20–30 min
Play the scoreboard
Compare the score gap and point production. Protect your holdings and prepare joint recaptures with players ready to collect boxes.
04 / Questions
Good to know
Should everyone go to the silo?
It is not a universal priority. It is valuable, but losing refineries and support buildings can cost more than you gain in the center. Decide based on map control and your opponent.
What are point supply boxes for?
When a building with plunderable points changes hands, boxes appear nearby. Collect them with the recon plane to add their points to your alliance score.
What should we do if we lose our assigned building?
Tell the coordinator where support is needed. Regroup before trying to retake it; if you cannot hold it, move to your agreed fallback objective. Avoid repeated solo attacks.
ALLIANCE OPS
Plan the battle with your alliance
The map is the reference. In Alliance Ops you assign who attacks each position, save the plan, and your members see it when they log in.






